It's really very impressive, remember, these are all hand drawn objects and not computer generated imagery. There's going to be a built in trading system so you can trade for customizations and items you want for your character. I was told there would be 100s of these customizations to unlock and if you so desire, trade. My partner had a pyramid head, no, not that one. I chose a dude with a round head and baseball hat. Your character is a mish-mash of shapes and objects that you'll unlock along the way, customizing your head, body and some accessories. You'll also have to avoid the evil cats along the way and you'll want to keep an eye out for gems and yarn, as this is the game's currency. You'll be jumping from block to block, avoiding deadly moveable objects, spike traps, lava pits and all the usual environmental things headset on destroying you. The core of the experience is a platformer with some minor co-op puzzles. These deadly plays are the core of BattleBlock Theater, with planned 100s of levels of play as well as numerous game modes. It involves an evil hat, even more evil cats, and a prison that forces players to put on a show for said evil hats and cats. The story of BattleBlock Theater is a zany one. This is definitely a different game and my time with it at PAX East has given be a better understanding of just what BattleBlock Theater is.and isn't. It just didn't have that look that sucked you in that Castle Crashers had. When I first saw BattleBlock Theater, the next game from the developer, I wasn't quite sure what to make of it. It offers catchy visuals, accessibility, and addictive gameplay elements that keep you coming back for more. The Behemoth's Castle Crashers is by all accounts the perfect arcade style co-op game this generation.
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